Storytelling Systems: Paradox & the Eye of the Machine

The World of Waking the Dead is a world on the brink of a full collapse, where the Abyss is choking the Fifth World of its last drops of life. And, if the Abyss wasn’t bad enough, the Fifth World is also imprisoned by a God Machine that has forgotten how to function properly… This…

Storytelling Systems: Combat in Waking the Dead

The Brief What we’ll be using for this campaign is a hybrid of the combat systems for New World of Darkness and Dungeon World with a few influences from The God Machine Chronicles. I’ve made some of the principles of Dungeon World the cornerstone of the system, and they’re characterized by: The belief that all…

Storytelling Systems: Modified Rules & Other Hacks for Waking the Dead

Additional and Adjusted Dice Rules Combined Skill Checks Some actions, realistically speaking, actually require the use of two Skills instead of one. Hence, in Combined Skill Checks, players add the applicable dot ratings of the Skills in question on top of the given Attribute’s dot rating. Combined Skill Checks happen at the Storyteller’s discretion, but players are more…

Storytelling Systems: Tilts, Homebrew or Otherwise

Introduced in the God Machine Chronicles and 2nd Edition versions of New World of Darknesss, Tilts are basically individual or situational circumstances that apply specific modifiers on player actions. Think of them as status effects, and/or peculiar environmental conditions. Some Tilts can be removed. Some Tilts can also persist beyond combat. Homebrew Tilts have been marked accordingly….